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Takeaways

  1. People remember experiences based on peaks and endings
  2. Design for positive emotional peaks
  3. Create satisfying conclusions to experiences

Peak-End Rule

People judge an experience largely based on how they felt at its peak and at its end, rather than the total sum or average of every moment of the experience.

Overview

The Peak-End Rule is a psychological heuristic that suggests people's judgments of past experiences depend predominantly on how they felt at the most intense point (the peak) and at the end, rather than on the sum or average of every moment of the experience.

This cognitive bias affects how we remember events and make decisions about future experiences.

Takeaways

  1. Design experiences with strong positive peaks
  2. Ensure the end of the experience is positive
  3. Minimize negative moments, even if brief

Examples

Experience TypePeak MomentEnd MomentOverall Perception
Website VisitFinding exactly what you needEasy checkout processPositive, likely to return
App UsageAchieving a goalConfirmation of successSatisfying, likely to continue
Video GameDefeating a bossStory resolutionMemorable, likely to recommend

Implementation

  • Identify the most important moments in your user journey
  • Design these moments to be especially positive
  • Pay particular attention to the final interaction
  • Test with users to identify any negative peaks

Related Notes